Your source for in-depth data and insights on Eclesiar's finance, economics, and markets.


With the release of patch 1.2, we at Kyozan Financial Times thought it was the perfect time to take a look at the distribution of companies in Eclesiar: how many are there, what types exist, and what is their quality?

The data confirms what many have long suspected: the strategy—or meta—has been to build Q1 food and weapon factories. Until patch 1.2, NPCs purchased items based solely on price, without regard for quality. This meant that the most effective way to generate large amounts of currency—either in your own market or that of an adversary—was to mass-produce and sell Q1 items. These were inexpensive and could be produced in large quantities, making them an easy target for NPC purchases.

However, with the release of patch 1.2, NPCs now factor in item quality. For instance, a Q2 food item is now valued at twice the price of a Q1 item. This means that if a single Q2 item is more cost-effective than two Q1 items, NPCs will choose for the higher-quality option. It will be interesting to see, over the next month, whether this change leads to a shift in the meta.


A big thanks to SKAIE for his immense help with the data and visualizations.