​To produce 100 rifles, it requires two OPO workers, costing a total of 4 g. Most rifles are produced by these workers, while a smaller portion requires an additional worker costing 2 g.

The final selling price for 100 rifles is 0.06 g per unit. After accounting for worker costs, the average profit is almost negligible. Additionally, a sales tax of 5% for profits up to 25% further reduces potential earnings.

In countries with such systems, foreign players can sell up to 50% of their production, while citizens are limited to 25%. Most citizens are part of the local community and either cannot or do not produce independently. This creates an environment where the system itself is often blamed for low profits.

If these countries were to reduce taxes for their citizens and stop imposing high wages while providing nearly free labor, production costs would increase, prices would rise, and overproduction issues would be resolved. In this context, only such countries generate significant profits, while others struggle.

Proof / Example:

  • 100 rifles produced: 2 main workers cost 4 g, 1 extra worker for small batch 2 g → total labor cost: 6 g.

  • Selling 100 rifles at 0.06 g each → revenue: 6 g.

  • Profit before tax: 6 g – 6 g = 0 g.                                                                                                              This demonstrates that under such systems, almost no player earns a profit unless the state manipulates wages or labor costs.