In a decisive and controversial move, the Western European Treaty (WET) has officially declared war on China, citing the goal of seizing overseas colonies. The announcement signals a dramatic shift in the global power balance and ends a prolonged period of geopolitical stagnation.

For months, players have criticized the game’s increasingly stale state. Peace treaties and diplomatic deadlock have replaced the aggressive strategy and territorial ambition that once made the game exciting. WET's declaration reignites the core mechanic that gives the game its edge—war, while redrawing the lines of traditional friendship.

At its heart, this is a game about conflict. Power is meant to be contested, not politely passed around. Without real stakes, alliances lose meaning and strategy becomes performative. War forces choices, reveals priorities, and rewards risk. We hold the opinion that China, which fought against us in Croatia, has an unproportional amount of colonies for their size and (in our opinion) ability to defend them

WET’s move may be divisive, but it’s necessary. If the game needs a bad guy for people to properly play it, then so be it.

- Pursche, Supreme Commander of Western European Treaty