Greetings, players of Eclesiar!
As we continue to develop Eclesiar, the ultimate strategy and
role-playing game for builders, fighters, and leaders alike, we’re excited
to bring you the first update in the 1.1 patch era. Packed with fresh
features, upcoming plans, and long-awaited fixes, this update sets the stage
for even more exciting gameplay ahead!
1. Thank You for Your Feedback
We want to extend a huge thank-you to all of you for your feedback on the 1.1 patch. Your insights were invaluable and led to immediate changes to improve the experience. Moving forward, we’ll be releasing Roadmaps for future patches to keep you informed and involved. We will also be openning test server in the future to all of you to test all the new additions and give us your feedback.
2. Upcoming Patch: 1.1.5
Before we launch the major 1.2 patch, we’re bringing you Patch 1.1.5, focusing on a Christmas event!
- Event Timeline: The event will run from early/mid-December to start of January, with exact dates announced soon.
- Inclusive Gameplay: Both fighters and builders will play key roles in the event, ensuring that everyone can participate and contribute.
- Dedicated Patch: Due to the complexity of this feature, Patch 1.1.5 will focus solely on delivering this event.
3. Roadmap for Patch 1.2
Here’s a preview of what’s in store for the 1.2 patch, packed with features to enhance gameplay, strategy, and management:
? New Systems and Features
- Individual Import Tax by Nation: Set specific import taxes for each nation, promoting trade with allies or strategic partners.
- Starter League: Special tournaments and missions for new players, offering competitive rewards without being overshadowed by veterans.
- Company Relocation: A new item allowing players to move one company every 30 days, with temporary production debuffs.
? User Interface & Quality-of-Life Updates
- Filters for transactions logs, auction houses, and more.
- Checkbox to select all companies at once to WAM in them.
- Improved battle features, including battle sorting on active battles (by time, damage) and more information on finished battles list. Decimal percentages also coming with 1.2.
- Advanced Notifications: Choose which notifications to receive and get notified about holding proposals, referrals, and more.
- Cooldown on sending personal messages and contracts.
- Equipment page improvements.
- Fixes:
- No more reseting sides in the battle after round.
- Display on transaction log for referral rewards.
- Piggy Bank missing BOB info.
o Search inside battlefield improvement, right now if you click search and click space you fight.
o Split not working correctly at times on Military unit distribution
- Some text corrections.
? Achievements and Goals
- New monthly achievements for highest damage dealt and most building progress.
?️ Improved Governance and Economy
- Congress Law: Prevent Presidents from trading national companies without Congress approval. If the law is passed everytime President will try to sell national company, Congress will have to confirm it.
- Job offers by Economic Skill: Allow more specialized hiring.
- Information who bought shares from you.
- Vice
President, vCeo and 2nd in command in the Military unit will have access
to the Contracts in their respective Entity.
- All currency offers in 1 place.
⭐ Premium Account (Optional)
Premium accounts will provide additional analytics and
insights for advanced players, such as:
- Extra information of companies info how many
directly on company how many workers worked out of all employed, information of
historical work all in same page listed (those without premium have to click
worker by worker same as it is now).
- Holding company stock graph.
- Auction history
-
Better NPC tracking: NPCs available to work
today and seeing if you are able to get them. Note: you will be
receiving this information based on publicly available information and
not some otherwise hidden info.
- Auction house value graph
- Easy mode for currency: enables direct
transaction between 2 currencies that are not gold. Easier view for this
exchange, only showing the best offer.
4. Post-1.1 Fixes
Here are some of the bugs and issues addressed since Patch 1.1:
- City map and Bunker bonuses now apply correctly.
- Decimal values in contracts now work as intended.
- Automatic resolution for tournaments with no victories by the 6th round.
- Fixed issues with training wars failing to start.
- Improved building action security.
5. Ongoing Fixes in Development
- Notification for new personal messages not displaying properly on mobile.
- Issues with cancelling contracts involving equipment.
- Mobile visual bugs: Party lists, leave congress button, and others.
6. Clarifications on the Building Cost Increase
We understand the concerns about the recent building cost adjustments and want to clarify our reasoning:
- The previous system favored larger nations, it is aimed to make it more balanced.
- Long-term, with building ranks and equipment bonuses, building will be faster due to the multiplier effects (rank, equipment).
- Building has become viable alternative to fighting, creating a balanced dual-path system for progression.
Stay tuned for the Christmas event and the exciting new features coming in Patch 1.2!
Best Regards,
The Eclesiar Team
