The Western European Treaty has taken the decision to cease operations and disband, following our victory in WW4.

We fought a hard war, stayed together, didn't split apart despite losses and ultimately defeated Epic who we felt had became BFTE 2.0 with their insane NAP demands and growing size meant to be able to farm way weaker groups of countries individually.

I am grateful to have served as the Supreme Commander of WET, and I am proud of all our members and their contributions to this. However, Epic once fought BFTE because of similar reasons, and BFTE once fought G3 for similar reasons. It has become clear to me that we need to take proactive measures to make sure we don't become the next G3, BFTE or Epic after winning "our world war", which is why we took the decision to disband.

With this, we hope to fully embrace the global relations reset, spread out and find new, smaller alliances, and hopefully try to maintain the following core pillars which we think are essential for the longevity of the game:

1. Small alliances, preferably max 20-25% of the world per alliance, leaving room for 4-5 alliances to exist.
2. Simple, sane and short NAPs. Wrap up a war, include the countries who were actually a part of the fighting in the NAP. Don't demand ridiculous things like war reparations, or pretty much any term other than the "standard set" of no aggression, what happens with regions, possibly something DIRECTLY RELATED to the casus belli used WHEN OPENLY DECLARING THE WAR, and a 30 day duration.

These two pillars together focus on creating a world stage where we can have wars that don't automatically devolve into world wars, where two smaller alliances can fight on a limited scale, NAP when they feel like there's nothing more to be had, and during that NAP not be forced to maintain world peace for months, causing people to quit the game. It's bad for all of us, lets fix this mentality. 

3. Diplomatic integrity. We need a diplomatic world stage where people don't get personally attacked just because there happens to be a war ingame. Where we can keep our feelings under control while taking care of the social aspect of the game regardless of what happens in battles. Where official government members can be trusted to don't blatantly lie, insult and gaslight their way to a miniscule tactical advantage, completely deteriorating their reputations and literally everyones trust in what officials are saying. Officials should be honest, show the enemy an ounce of respect even if we're at war, and if you don't want to admit to something, just dodge the question rather than completely lie.
4. Winners should NOT take everything. We are playing a war game, but we need enemies to even be able to have fun. If we show good faith while negotiating NAPs rather than try to dominate and humiliate our enemies, we can hopefully expect them to extend the same courtesy next time. LOSING A WAR SHOULD BE AN ACCEPTABLE OUTCOME!

And these two pillars are mostly about the aftermath of war, and making it way less exhausting to sit through discussions and negotiations about NAPs. I'm seriously more tired from the arguments we had about old grudges with Kpoppers than I am from guarding night rounds during the fighting.

With this being said, I hope we can all agree to try to spread these principles, and be the change we want to see.