01 Work & Companies

My Factories has been rebuilt for managing larger business networks.

The new Employees view brings every worker and company assignment into one place. Search, filter, sort or group the workforce, inspect payroll totals by currency, edit individual wages, apply bulk wage changes and fire employees without opening each company separately.

Bulk wage changes now warn how many real players will be notified before the update is confirmed.

A Recent Departures section records the latest resignations and dismissals from the previous seven days. Managers of holdings and state companies now receive departure alerts for automated workers as well.

The Companies view gained filters for empty factories, idle workers and missing job offers, along with owner grouping, display-density controls and a manual refresh option. Bulk selection applies only to the currently filtered list.

Job offers can now be created directly from a company card or for several selected companies at once. The last salary used for each currency is remembered.

Companies belonging to holdings you cannot manage are no longer mixed into the list behind padlocks, and manageable holdings are ordered by size.

Factory cards now have distinctive industry artwork, clearer quality stars and stronger company-type presentation, using lightweight images that do not slow down the list.

On phones, employer, production and work-history details start folded so the Work action remains above the fold.

02 War

Attackers are now consistently represented in red and defenders in blue throughout the battle interface: war lists, headers, scoreboards, reports, damage bars, live feeds, statistics, fight controls and military-unit battle orders.

Entering a battle or changing rounds no longer briefly sends an empty fighter roster to the map. Fighter avatars and live hit effects therefore remain visible while the real round data arrives.

Training and tournament arenas now show other fighters’ live attacks over their avatar positions. Hits, critical attacks and misses receive distinct animated feedback, while the player’s own central damage display is not duplicated.

The separate Battle Ranking Strip has been folded into the existing attacker and defender forces boards.

Selecting Top 3, Top 5 or Top 10 now determines how many complete fighter rows are visible before scrolling. The full roster remains available in the same board, with rank, player, country, hits and compact damage information together.

On phones, rankings remain available on demand through the forces controls instead of covering the battlefield throughout the round.

Pressing Space after clicking an interface button no longer reactivates that last button instead of using the global FIGHT or BUILD shortcut. Controls reached through keyboard navigation continue to behave normally.

In portrait battles, Leave Battle now occupies a dedicated top-bar position. It no longer overlaps side selection, sits beneath a forces panel or becomes inaccessible on narrow screens.

Battle and tournament reports are also more resilient when historical hit data refers to a fighter who no longer exists.

The active-buff display is now contextual. War shows combat and global bonuses, while construction shows construction and global bonuses, keeping unrelated effects out of each activity.

03 Tournaments

Tournament browsing has been condensed to leave more room for events and brackets.

Type filters are now full-sized, horizontally scrollable chips on phones. Event rows use compact status and participant information, and the prize display begins with a podium for the top three places; the complete reward table remains available through All places.

Within each loaded page, live tournaments appear first, upcoming events are ordered by their nearest start and completed events follow afterward.

Your own team is now marked throughout every round of the bracket with a blue ring and a “Your team” label. The tournament winner keeps its separate gold treatment.

Your tournament battle is highlighted everywhere it appears in the Wars lists, making the correct match easier to find among ordinary wars.

Tournament notifications are now useful destinations. A tournament-start alert can open your team, while a match-start alert takes you directly to the announced battle.

04 Travel

Travel no longer silently consumes whichever ticket the server considers best.

Before travelling, you can select an exact ticket quality or explicitly travel without a ticket. The energy cost of every choice is shown before departure.

“No ticket” now truly means energy-only travel; it can no longer consume a high-quality ticket through the old automatic-selection behavior.

A choice can be remembered to skip future confirmations. If the remembered ticket is no longer available, the game asks again instead of quietly upgrading to a better one.

The same rules now apply when travelling from a region, war, mine, static-map panel or detached battle window. Captcha retries also retain the ticket that was selected.

The current region is now always visible in the desktop header. Clicking it opens a compact travel planner for choosing the destination country, region and ticket, while the origin name still links to the current region screen.

05 Storage

Storage now contains a warehouse selector.

Authorized players can switch directly between personal, country, holding and military-unit inventories without closing and reopening the modal.

Entity-specific panels are reset when changing warehouse, titles follow the selected owner, and a warehouse that cannot be loaded now displays a clear failure state instead of appearing to be empty.

06 Construction

Construction MAX can now finish a site when indivisible materials must slightly exceed the remaining requirement.

The game chooses the smallest valid basket: removing any one unit would leave the construction unfinished. Avoidably oversized donations remain blocked.

Only the progress still required by the site is credited. Surplus does not count toward builder rank, construction rankings or the Top Builder medal.

The remaining and donated values use clearer rounding, and unavoidable excess is identified as uncounted before confirmation.

Construction reports and live contribution feeds now include item quality. A Q1 Weapon and a Q5 Weapon no longer appear as two identical donations, and full multi-item breakdowns remain available when a compact feed entry is truncated.

Short restrictions such as “Not enough energy” no longer get clipped inside the BUILD control.

07 Market, Bank & Auctions

Monetary Market rates now read in both directions.

Alongside 1 currency = X Gold, the order book, quote cards, confirmations and personal orders now show 1 Gold = X currency. This makes very strong and very weak currencies much easier to compare.

Offers at the same exchange rate are displayed and executed oldest first. The offer at the top of an equal-price group is therefore the one a quick trade consumes.

Currency offers worth 0.001 Gold or less no longer clutter the public order book. Your own small offers remain visible so they can still be managed or cancelled.

Gold balances are no longer shortened to K or M on phones. Exact values are retained with up to three decimal places, and Storage upgrade prices now use the proper Gold icon in every language.

The Bank pins Gold and the local currency at the top. Remaining currencies can be sorted by balance or name in either direction, and the selection is remembered.

The old proportional Bank bars were removed because comparing the raw balances of unrelated currencies produced misleading visual rankings.

Auction lots now show whether you are Winning or have been Outbid. Recent history identifies auctions You won or You lost for 24 hours.

Auction status is remembered on the current device. A warning is shown when live websocket updates are unavailable, since bid information may then be delayed.

08 New Players

The early-game quiet period now lasts through levels 1 and 2. Notification history, unread badges, ordinary success popups, ambient construction notices and contract alerts unlock at level 3.

Important errors, level-up celebrations and explicit purchase or confirmation feedback can still appear when the player needs them.

Players below level 7 no longer receive a second invisible anti-bot challenge during ordinary early actions. Registration has already completed hCaptcha, so training, working, fighting and travelling should no longer appear to stall behind another unseen check.

The Envoy’s food lesson now points to the real battlefield food control beside FIGHT. It demonstrates the quality selector and consumption confirmation instead of referring to a generic resource bar.

The lesson closes obstructing forces panels and recovers safely if the player cannot eat or leaves the battle, preventing the tutorial from becoming stranded.

For eligible recruits, the Envoy can now finish the journey by opening the player’s real country Welcome Committee conversation. If no matching active group or welcome message exists, the tour proceeds directly to its farewell.

09 Recruiting

Generated recruitment campaign posts now compare the monthly objective with players actually activated during the current campaign.

They no longer compare the target with the country’s total active population. Remaining counts, growth suggestions and completed-objective messages now reflect real campaign progress, and missing objectives no longer leave an empty paragraph.

10 Notifications

Notifications without their own link now receive a contextual Go to button in both live alerts and notification history.

Destinations cover wars, tournaments, work, employee management, storage, markets, parties, military units, contracts, recruitment, achievements and other common activities.

The routing has also been refined for alerts that reuse generic titles. Party and military-unit applications, auction purchases, Gold rewards, equipment drops and war proposals now open the screen the message is actually about instead of guessing from the title alone.

Explicit links supplied by the server continue to take priority, and notifications that already contain an action do not receive a duplicate button.

Live notifications now default to the top-right on desktop and the top edge on phones, keeping them away from FIGHT. Existing saved positions are preserved.

Toast messages follow the same notification-position preference, including the selected desktop corner and mobile HUD clearance.

11 Daily Quests

Leaving the game open across server midnight now refreshes the server day, daily quests and today-based counters automatically.

Yesterday’s quests no longer remain on screen until a manual reload, and reused quest identifiers can no longer suppress new-day progress, reward sounds or celebrations.

12 Training & Equipment

Scavenger now provides a Gold quote for every supported Q1–Q5 equipment piece, even when that equipment has no completed Auction House history.

Each quality has a guaranteed reference floor. Completed sales can raise the value up to the existing cap but can no longer push it beneath that baseline.

The Scavenger chooser explains whether a quote came from market history or the quality floor and shows the market average, baseline, final reference and any applied floor or cap.

Equipment hover cards now show the average market estimate directly, or clearly state that no price data is available. Prices use the proper Gold coin asset.

Equipment quality tiers received stronger rims and backgrounds, making grades easier to identify directly from inventory tiles.

On phones, floating merge controls no longer cover the final inventory rows. The five-slot merge bench, progress, merge action and removable selections remain usable even while the detail panel is collapsed.

Training statistics start collapsed on narrow portrait screens to preserve space, then reopen automatically after training when a stat changes.

13 Newspapers & Articles

My Newspapers is now divided into collapsible Owned and Writing sections, each with its own count and remembered open state.

Larger collections are further grouped into Personal, Country, Military Unit and Company newspapers, and each group can be folded independently.

Newspaper navigation now fits all four tabs across narrow phones, keeping the Found action accessible.

Top Articles displays comment totals beside positive votes, making the second engagement signal behind the Hot ranking visible.

Official news articles now link back to the official newspaper desk from their masthead and actions.

14 Chat & Community

Discord and WhatsApp community links now become recognizable branded buttons in chat, welcome text and other linked-message surfaces.

WhatsApp group invitations and channel links are supported. Personal phone-number links remain ordinary text.

Quick-link and mobile shortcut controls now include visible Map, Campaigns, Events, Quests, Chat, Discord and Wiki labels, which are especially important on touch devices without hover tooltips.

The persistent Discord and Wiki shortcut rail is limited to the native mobile application rather than occupying space in mobile web browsers.

15 Country & Politics

Congress ideology modifiers now show how the base rate is multiplied by the group’s share of Congress.

Buff and debuff colors follow the server’s verdict instead of relying only on whether the displayed arithmetic value is positive or negative.

Citizens standing on occupied territory that rightfully belongs to their country can once again use government controls.

Cabinet management, proposal creation and voting now recognize both the current ruler and the rightful owner of the region, rather than incorrectly treating occupied home soil as foreign territory.

16 Interface & Settings

A new Settings → Presets section lets players share their Audio, Interface and Hotkey configuration as one pasteable code.

Importing a preset first displays every proposed change and requires confirmation. Settings omitted by the preset return to their defaults, and potentially risky changes—such as disabling food, consumable or travel confirmations—receive an explicit warning.

Account information, authentication, device-specific map performance and the personal remembered travel-ticket choice are never exported. Unknown future fields are safely ignored.

The old “Battle screen” settings section is now called “Battle & mine”, reflecting the war, construction and mining options that it contains.

Desktop navigation groups now open after a short hover-intent delay instead of requiring a click. Clicking pins a menu, while a second click, Escape, an outside click or returning to the map closes it. Touch navigation remains tap-based.

Detached panels now use the full width chosen by the player when resized or maximized, rather than leaving unused space beside a capped inner column.

University skill and access-management panels now stay above the mobile study-progress dock. In detached mode, they remain contained inside their own window.

Work, Training, University, newspapers, party creation and military-unit creation received denser mobile layouts, keeping their primary actions accessible without unnecessary scrolling.

17 Profile

Avatar uploads now use a square crop matching the image that will actually be saved.

A circular guide remains visible inside the cropper, showing which parts may be cut off when the avatar is displayed in a round frame.

18 Account & Platform

Sign-in no longer remains stuck if the invisible human check loads slowly, is closed, expires or reports an error.

The login screen waits for hCaptcha to become ready before continuing, clears the loading state after terminal failures and offers a retry when a fresh challenge or page reload is required.

On iOS, muting, pausing, locking or backgrounding the game now releases its music and effect audio sources and clears the media-session information exposed by the browser. This reduces stale Eclesiar “Now Playing” cards while preserving the saved playback position for later.

19 Thank You

A large part of this update came from players who reported a problem, provided a reproducible example or kept testing until the behavior was right.

Our thanks to @Formless , @[Gospodin Popara] , @Derailedman , @Pedja92 , @KamiLisu , @Nushid and @Dr.Dungeon .

Eclesiar 2.0 gets better every week because of you. Keep the reports coming.

ECLESIAR 2.0 • WEEKLY UPDATE •