Greetings, dear reader.

So, you have a new level and you need to choose what to improve:

Force. - gives +5 to damage.
precision - +0.1% chance of hitting
Luck. +0.1% chance of crit, 0.2% chance of critical damage
Endurance - +1 to energy

Leadership +0.1% of employee production
Economic acumen +0.1 to economic skill
Construction efficiency 0.1% to the progress of construction

Let’s see what attributes will give maximum efficiency when developing to level 50. Why level 50? I'm only at level 20 and I don't know what's going to happen next. And then I'm sure I've already made a lot of bumps, made mistakes, and I want to help you learn from other people's mistakes, thereby becoming better.

Let's turn to mathematics.
To do that, add the missing data -- I want to see what happens when you get 10 levels when you put all the points in one. 10 levels is 30 attribute points. Let's go.

For those who missed out my previous article It’s about how to quickly and efficiently pump levels at least the first 50 levels.

Military skills

Force. - plus 150 baseline damage, making you 15-20% stronger depending on your current stats.

precision - plus 3% to the chance of hitting. Such an increase in accuracy will give you a maximum of 4% increase in total damage. Investing in accuracy gives you a bigger boost than when your baseline damage is greater than 3,750 (that is, almost never).

Luck. - plus 3% to the chance of Crete and 6% to critical damage. When will investing in Luck have a greater impact than investing in Strength or Accuracy?
Let’s make a small tablet for the calculation of the crete ... ... I made a sign, but it was huge and unreadable.
I'll give you a squeeze.
With an initial crete chance of 0% and a critical impact of 100% investing 30 points in luck will give us a 3.18% increase in total damage.
Investments in luck are more profitable than investments in accuracy become with the following initial parameters of crit:
Chance of Crete - 0%, critical damage 128% or more
Chance of Crete - 10%, critical damage 124% or more
Chance of Crete - 20%, critical damage 119% or more
Chance of Crete – 30%, critical damage 112% or more
Chance of Crete - 40%, critical damage 100% or more

Investment in luck They are more effective at investing in force Only with baseline damage of more than 3 thousand (that is, again, almost never).

Conclusion on military skills

An investment in accuracy or luck is justified only if the base damage is more than 3 thousand.
No player in the game has such damage.
If we look at the top fighters, everyone has a 75 percent chance of getting hit plus body kit bonuses.OK, the Slovak has 10 points invested in accuracy, apparently by mistake.). About the bonuses from the kit will also be a guide, but later... I don't have a kit yet, I sell everything for production.

Thus, when pumping military skills, it makes sense to pump only force.
Investing in accuracy and luck is 3-5 times less effective than investing in strength.
Don't waste your glasses! Take an example from the tops!
Accuracy and good luck!


Dear reader, can you tell me how to contact the developers?
I do not understand such a strong bias in the direction of investment in force, why have other metrics been introduced at all, if they are several times inferior to investments in force?

Or maybe I missed something? And with me all the top 10 players in damages too?

I think I forgot something.
Oh, yeah. EnduranceThis gives us 30 energy in 10 levels.
The effectiveness of investing in endurance depends on how often you play.
Consider 2 extreme scenarios:
1. Regular play – Energy expenditures range from 1,200 or more each day.
2. Playing once a day or less – energy expenditure is up to 800 per day or less.

In the first case, 30 energy will add 2.5% efficiency, which is worse than investing in strength, accuracy or luck.
In the second case, 30 energy will add just under 4% efficiency, which is roughly equal to investing in accuracy and luck.

So investing in endurance only makes sense if you enter the game 1 time a day or less, and my calculations for strength higher turned out to be wrong (and the calculations of the top 10 players by damage level, too).

My conclusion: Endurance to the furnace!

Economy

It's simple.
Decide whether you will raise your own production or not.

Developing your own production?

All points are invested in Leadership, as it increases the output of your enterprises.
30 points of investment in leadership give +3% to the output of products of your enterprises.
I have already invested more than 30 points in my facilities, which, taking into account other factors, reduced the cost of titanium production to 0.0032 gold.
As soon as I wrote this, I came to terms with the fact that the cost would increase significantly due to increased competition. It doesn't matter, it's important that the citizens of my country understand the rules and improve productivity in their businesses. This is more important to me than personal income.

Are you focusing on hiring?

Here you should think about whether to pump economic skills at all, maybe put everything into force and be a cool fighter and once become a champion in the tournament.

However, Business owners should know: An investment of 30 points in economic acumen will give the citizen 3 points of economic power, and 3 points of economic power will increase the output of the enterprise in which the employee works by 6%. It's not a sin to raise wages.
By the way, what prevents you from working in your own company as an employee? And if you have a couple of enterprises of the 5th level, getting a job as an employee, then perhaps there is a sense in pumping this skill.

Are you more important than your own wealth?

Think again, maybe it's worth pumping strength, because the country needs strong fighters.
Do you want to develop as a builder? Increase construction efficiency, plus 3% over 10 levels to construction efficiency. In my opinion, a very small increase if you play alone.
Things change when playing with a friend. For example, if a friend manages a holding and pumps leadership, you can help him with the sale of products, and at the same time pump the skills for construction, helping the country.
If you spend on the construction of points from 100 levels and work hard, the efficiency of construction will increase by 4 times. More information about construction in the official wiki.

Summary

Determine the ratio of pumping - war or economy.
Investments in military skills are only strength; accuracy, luck and endurance are in the furnace.
Investing in economic skills – if you develop your own production – in leadership, if you play with a friend and want to help your country – is good for building.


I think the next article will be devoted to the guide to effective construction, or can it be better to analyze in more detail the increase in production efficiency by reducing the cost of production?

Support with a like or write in the comments what you think - I am interested in feedback, including criticism. I hope it was helpful.
And yes, if I was wrong about power, please put it in the comment.
It's important.