Building a factory is easy, but making it profitable is an art. To avoid wasting gold, follow these 5 simple steps.

Step 1. Decide on the goal: raw material or product?

There are two types of businesses in the game:

  • Mining (Raw materials): Grain, iron, titanium, oil. They don’t need resources to work, they just mine.

  • Producers (Product): Food, weapons, airfare. For their work. necessarily You need raw materials (for example, for food you need grain).

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Step 2. Choose the Right Region (The Most Important Step!)

Your placement strategy depends on how you work in the factory. There are two ways:

️ Path A: You only work as a manager (WAM)

  • How it works: You spend 10 energy and you get the basics.

  • Where to build: Look for a region with minimal pollution.

  • Important: Regional bonuses (+30%/+15%/+5%) when working as a manager Don't work.. All you care about is clean air, or the pollution fine will eat up all the profits.

️ Path B: You're hiring workers or NPCs.

  • How it works: Employees receive bonuses from their skills and the region.

  • Where to build: Look for a region with Maximum bonus to the required resource (High +30% or Average +15%) with adequate pollution levels.)

  • Infrastructure:In the region, in addition to bonuses on resources and pollution, there is also a bonus from built buildings, we are interested in: production (affects the extraction of raw materials) and industrial (affects the production of goods from raw materials), each level of the building gives another +5% to efficiency, the maximum of all buildings bonus can be +25%.

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Step 3. The Golden Rule of Employment

Never fill a factory with a dozen workers. The game works. overflowThe more people worked in the factory in a day, the less each of them will produce products.

  • lifehackIt's better to have Three small factories (Q1)), each of which employs 2 people than one huge, where the 10th employee will produce only 30% of the norm.

The higher the employee’s economic skill, the higher his productivity, each 1 skill gives + 2% efficiency to the enterprise. Example: economic skill 40, gives + production efficiency 80%.

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Step 4. Pumping (Q1 → Q5)

Don’t spend all the gold in a tier 5 factory (it costs 370 gold!).

Start with. Q1 (10 gold) or Q2 (20 gold). Gradually improve it with profits. It is safer and allows you to change your strategy flexibly.

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Step 5. The main mistake of the beginner (Lifehack transfer)

You built a Q1 factory for 10 gold in the wrong region, and a transfer permit costs 43 gold?

Don't change her.

This is economic suicide. It’s easier and cheaper to lay off workers, abandon an old factory and build a new one for 10 gold in the right place. Only expensive factories (Q4-Q5) can be moved.

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Bottom line for remembering:

Check the map → Estimate the pollution → Decide whether you will hire people → Build wisely!