In the previous guide we learned the basics of fighting: training, caring for our energy, using weapons and understanding our first steps as soldiers.

But there's something many new players can ignore:

Not all battles fight in the same place.

In Ecclesiar there are different types of land and each one can modify the way a combat takes place.

So today we're going to know the battlefield. ♪ ♪

- 1. What's the land?

Each region on the map of Ecclesiar has a type of land.

There are currently four types:

Pine

- Forest

- Mountain

♪ Desert ♪

And they are not simply decorative: each terrain has a different effect during the wars.

- 2. LLANURA

The plain favors the attacker.

In the case of the attackers, it is possible to increase the damage to the attackers.

This means that if you are attacking a region of plain, your attacks receive a damage bonus.

- For the defender, therefore, it can be a complicated ground.

- 3. BOSQUE

The forest has a different effect.

The two sides are -10% accurate.

In other words, both attackers and defenders are more likely to fail their attacks.

This makes the forest a land where precision becomes especially important.

Ο 4. MONTAÑA

This completely changes the situation.

In the case of human rights defenders, the number of cases of human rights defenders is more than 20%.

I mean, if you're defending a mountain region, you get a damage bonus.

That is why the mountains can be especially useful for those who are trying to keep a region under control.

- 5. DESIERT

The desert has a rather important particularity:

Each attack consumes twice as much energy.

Normally a basic attack consumes 10 of energy, but in the desert it goes on to consume 20.

So here we have to be much more careful with our energy.

If you're going to fight in a desert, don't go in and spend any attacks without thinking.

- 6. RAPID TABLE

Land

Effect

Pine

+ 20% damage to the attacker

- Forest

-10% precision for both

- Mountain

+ 20% damage to the human rights defender

♪ Desert ♪

Attacks consume 20 energy

- 7. How do I know I have a region?

We can check the world map to find out the terrain of each region.

In addition, during a battle, information on the ground is available from the information section of the round.

So before we hit it like there's no tomorrow...

- First we look where we're fighting.

- 8. THE THIRD CAN CHANGE!

And here comes something rather curious.

The land does not necessarily remain the same forever.

Every day a region can experience a natural event that changes its terrain.

For example:

♪ Earthquake → ♪ Desert ♪

♪ Hurricane → ♪ Rain ♪

- Tsunami → - Forest

The volcanic eruption → The Mountain

- sunny day → It doesn't change the ground.

Moreover, one region cannot be affected again until the others have had their chance.

Ο 9. Why does all this mean?

Because the ground can completely change our strategy.

For example:

- You attack a plain: you have + 20% damage.

▪ Defend a mountain: has + 20% damage.

In the forest, both sides have less precision.

"You fight in the desert: you need twice as much energy for attack.

So before we fight, we should not only ask ourselves:

"How much damage do I do?"

Also:

"Where am I fighting?"

- 10. COUNCIL FOR NEW JUDGERS

If you're just starting, there's no need to memorize everything.

By remembering this you already have a good basis:

- Llanura → favours the attacker.

In the case of a human rights defender, this is a good thing.

• Forest → less precision.

You spend much more energy.

And when you're in doubt...

He'll look at the ground before he attacks.

THE MATE COUNCIL

"Before you hit, look where you're standing."

In Ecclesiar, even the ground may be against you.

What about the movie?

In Guide # 7 we can get into another important theme of combat:

♪ Up from range ♪

How the military ranges work, what they mean, and how our accumulated damage allows us to move forward.

Because we've already learned to go into battle...

Now it's time to start becoming real soldiers. United Nations

THE DIARY MATE

You don't need to know everything to start playing.

We learn together, we tell what happens. -